Friggy · Product Design · Consumer App

Friggy —
A Book Summary App

Designing a personalized reading app that stands out in a crowded market — by putting audio-first experience, habit formation, and personalization ahead of generic content feeds.

Role

Product Designer (pair with 1 designer)

Team

PM, 2 Designers, Developers, QA, Graphic Team

Status

Live on iOS

Product DesignConsumer AppiOSGamificationAudio UXPersonalization
Friggy cover

The problem

The market was crowded — but missing something

Apps like Blinkist and Headway had already proven the demand for book summaries. But they treated users the same — same feed, same recommendations, same experience regardless of goals or preferences. The opportunity was personalization: an app that felt like it was built for you, not for everyone.

Research

What we learned early

We started with competitive analysis of Blinkist, Headway, and Bookmates — mapping their strengths and gaps. We combined this with quick corridor testing to gather early reactions from real users.

01

Users dropped off after 1–2 summaries

Without a clear next step or personal recommendation, non-paying users had no reason to come back.

02

People preferred listening over reading

Audio consumption was significantly more popular — but most apps treated audio as a secondary feature.

03

Users didn't know what to read next

Strong demand for personalization and guidance — not just a catalog to browse.

Process

Moving fast with a clear framework

To move quickly and stay aligned across two designers, we built a shared UX framework early: a user journey map based on reading motivation, a prioritization matrix to scope the MVP, and weekly design-engineering syncs with early prototypes tested internally to validate flows before building.

Solution

Designed around clarity, focus, and habit

Every feature was designed to answer one of three needs: help users discover what to read next, make consuming summaries effortless, and give them a reason to come back tomorrow.

Users select focus areas, set personal goals, and choose books that match their interests. The onboarding flow builds a reading profile that shapes every recommendation going forward.

Personalized Onboarding

Outcome

Live on iOS, preparing for growth

Friggy launched on iOS and is now live for early users. The MVP was built around audio-first experience, personalization, and clarity — shaped directly by our early research findings.

The next stage focuses on A/B testing the onboarding flow with a goal of increasing trial starts — applying the same growth experimentation approach used in previous projects.

Key learnings

What I took away

01

Audio-first is a UX decision, not a feature

Treating audio as the primary consumption mode — not an add-on — changed how we designed every screen. Player UI, navigation, and content structure all followed from this one decision.

02

Habit requires a hook, not just content

The gamification layer wasn't decoration — it was the answer to the drop-off problem. Streaks and constellations gave users a reason to open the app even when they had nothing specific to read.

03

Lightweight testing beats no testing

Without budget for formal user research, corridor testing with colleagues gave us enough signal to make confident prioritization decisions. Imperfect data is still better than assumptions.